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8 hasil
Subjek: ADDIE Model
DaftarKartu
ThesisOpen AccessMetadata saja

PENGEMBANGAN MEDIA PEMBELAJARAN FLASH CARD PADA PEMBELAJARAN IPAS KELAS IV MI AL FAWAID TARAKAN

2026•

This study motivated by the lack of variety in the use of learning media for the IPAS subject in Grade 4 at MI Al Fawaid Tarakan, which has resulted in low student interest and poor learning outcomes. Therefore, engaging and user-friendly learning media are needed to enhance student engagement in the learning process. This study aims to determine the feasibility of and student' responses to flash card learning media in IPAS instruction for fourth-grade students at MI Al - Fawaid Tarakan. This study employed the Research and Development (R&D) method using the ADDIE development model, which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. Data collection was conducted through observation, interviews, expert validation, and student response questionnaires. A limited pilot test was conducted with 6 students, while the flash card learning media achieved an average feasibility percentage of 86,89% categorized as "highly feasible", The students' responses during the field trial showed an average score of 99,15% which was categorized as "highly suitable" Thus, the flash card learning media i suitable and highly engaging for use in IPAS instruction for fourth-grade students at MI AL-Fawaid Tarakan.

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ThesisOpen AccessMetadata saja

PENGEMBANGAN MEDIA LUDO DENGAN MENGINTEGRASIKAN KONTEKS BUDAYA LOKAL TARAKAN PADA MATERI ARITMATIKA DI KELAS V SDN 023 TARAKAN

2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Media pembelajaran berbasis permainan (game) yang dapat membantu peserta didik belajar dengan cara yang menyenangkan. Melalui media pembelajaran berbasis game, peserta didik dapat belajar sambil bermain, proses pembelajaran menjadi lebih menarik dan bermakna. Penelitian ini bertujuan untuk mengembangkan media pembelajaran Ludo yang mengintegrasikan materi matematika dengan kebudayaan dan kehidupan sehari-hari peserta didik, serta untuk mengetahui tingkat kelayakan dan kemenarikan media tersebut bagi siswa kelas V di Tarakan. Metode yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan model ADDIE yang meliputi lima tahapan, yaitu Analyze (analisis), Design (perancangan), Develop (pengembangan), Implement (pelaksanaan), dan Evaluate (evaluasi). Hasil penelitian menunjukkan bahwa media pembelajaran Ludo yang dikembangkan termasuk dalam kategori sangat layak digunakan, berdasarkan hasil penilaian dari ahli media sebesar 96%, ahli materi sebesar 92%, dan praktisi sebesar 96%. Selain itu, hasil angket respon siswa menunjukkan bahwa media pembelajaran Ludo sangat menarik dan membantu dalam proses pembelajaran, uji coba terbatas sebesar 93,25 dan uji coba lapangan sebesar 86,85%. Berdasarkan hasil uji coba dan pelaksanaan, dapat disimpulkan bahwa media pembelajaran Ludo yang mengintegrasikan konteks budaya lokal Tarakan sangat layak dan praktis digunakan sebagai media pembelajaran di sekolah dasar. Media ini diharapkan mampu meningkatkan minat belajar siswa, khususnya dalam pembelajaran matematika, serta membantu peserta didik mengaitkan konsep matematika dengan kebudayaan dan kehidupan sehari-hari mereka. Game-based learning media can support students in learning in an enjoyable and engaging manner. Through game-based learning media, students can learn while playing, making the learning process more interesting and meaningful. This study aimed to develop Ludo-based learning media that integrates mathematics content with students' local culture and daily life contexts, and to determine the feasibility and attractiveness of the media for Grade V students in Tarakan. This study employed a Research and Development (R&D) approach using the ADDIE model, which consists of five stages: Analyze, Design, Develop, Implement, and Evaluate. The results indicated that the developed Ludo learning media was categorized as highly feasible for use, based on evaluations by media experts (96%), subject-matter experts (92%), and practitioners (96%). In addition, student response questionnaires showed that the Ludo learning media was very attractive and helpful in the learning process, with limited trial results of 93.25% and field trial results of 86.85%. Based on the trial and implementation results, it can be concluded that the Ludo learning media integrating the local cultural context of Tarakan is highly feasible and practical for use as instructional media in elementary schools. This media is expected to increase students' learning interest, particularly in mathematics, and to help students connect mathematical concepts with their culture and daily life experiences.

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ThesisOpen AccessMetadata saja

PENGEMBANGAN BUKU CERITA BERGAMBAR DWIBAHASA BERBASIS KEARIFAN LOKAL SUKU TIDUNG UNTUK PEMBELAJARAN LITERASI DI SEKOLAH DASAR

2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Kondisi yang ditemukan di SDN 008 Tarakan yaitu kegiatan pembelajaran literasi di kelas IV masih didominasi oleh penggunaan buku teks dan Lembar Kerja Siswa (LKS), serta kurangnya media pembelajaran yang menarik dan berbasis budaya lokal, sehingga berdampak pada rendahnya minat baca dan keterlibatan siswa dalam kegiatan literasi. Selain itu, buku bacaan yang digunakan belum mengintegrasikan bahasa daerah sebagai bagian dari penguatan identitas budaya siswa. Penelitian ini bertujuan untuk mengembangkan buku cerita bergambar dwibahasa berbasis kearifan lokal Suku Tidung serta mengetahui kelayakan, manfaat, dan respon guru serta siswa terhadap media yang dikembangkan pada pembelajaran literasi siswa kelas IV-B di SDN 008 Tarakan. Penelitian ini menggunakan metode Penelitian dan Pengembangan (Research and Development) dengan model ADDIE, yang meliputi tahap Analyze, Design, Develop, Implement, dan Evaluate. Hasil penelitian menunjukkan bahwa buku cerita bergambar dwibahasa yang dikembangkan dinyatakan sangat layak digunakan, berdasarkan hasil validasi ahli media, ahli bahasa Indonesia, dan ahli bahasa Tidung. Selain itu, hasil angket respon guru menunjukkan kategori sangat tertarik, serta hasil angket ketertarikan siswa menunjukkan kategori sangat tinggi, yang mengindikasikan bahwa media mampu meningkatkan minat baca dan pemahaman siswa terhadap materi bacaan. Berdasarkan hasil uji coba dan implementasi, dapat disimpulkan bahwa buku cerita bergambar dwibahasa berbasis kearifan lokal Suku Tidung layak dan praktis digunakan sebagai media pembelajaran literasi di sekolah dasar. Penelitian ini diharapkan dapat menjadi alternatif media pembelajaran yang kontekstual serta berkontribusi dalam pelestarian budaya dan bahasa daerah melalui kegiatan literasi di sekolah. Kata kunci: Buku Cerita Bergambar Dwibahasa, Kearifan Lokal, Literasi, Model ADDIE, Penelitian dan Pengembangan. The preliminary study result at SDN 008 Tarakan showed that literacy learning activities in grade IV were still dominated by the use of textbooks and Student Worksheets (LKS), as well as the lack of interesting and local culture-based learning media, resulting in low reading interest and student involvement in literacy activities. In addition, the reading books used had not been integrated with local languages as part of strengthening students' cultural identity. The purpose of this study was to develop a bilingual picture story book based on the local wisdom of the Tidung Tribe and to determine the feasibility, benefits, and responses of teachers and students to the media developed in literacy learning for grade IV-B students at SDN 008 Tarakan. This study employed the Research and Development method with the ADDIE model, which includes the Analyze, Design, Develop, Implement, and Evaluate stages. The results of the study indicated that the bilingual picture story book developed was declared very suitable for use, based on the validation results of media experts, Indonesian language experts, and Tidung language experts. In addition, the results of the teacher response questionnaire showed a very good category, and the results of the student interest questionnaire showed a very high category, which indicated that the media was able to increase students' interest in reading and understanding of reading materials. Based on the results of the trial and implementation, it can be concluded that the bilingual picture storybook based on the local wisdom of the Tidung Tribe is feasible and practical to use as a literacy learning medium in elementary schools. This research is expected to be an alternative contextual learning medium and contribute to the preservation of regional culture and language through literacy activities in schools. Keywords: Bilingual Picture Story Books, Local Wisdom, Literacy, ADDIE Model, Research and Development

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ThesisOpen AccessMetadata saja

DEVELOPING ISLAMIC TEACHING MATERIAL FOR ENGLISH SPEAKING ACTIVITIES AT SEVENTH GRADE OF SMP MUHAMMADIYAH 2 TARAKAN

2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir

This study aims to develop English teaching materials incorporating Islamic content, specifically designed for speaking activities in the seventh grade of SMP Muhammadiyah 2 Tarakan. The research applied a development methodology adapted from the Branch’s ADDIE model, which includes the phases of Analysis, Design, Development, Implementation, and Evaluation. However, this study focused only on the first three phases. Research instruments included interview guidelines, student need questionnaires, media validation forms, material validation forms, and student response questionnaires. Validation was conductes by media and material expert. The teaching material was tested with students through both smallscale and large-scale trials. The feasibility results showed: 1) media expert validation scored 85% (categorized as “Highly Feasible”), 2) material expert validation scored 86% (Highly Feasible”), and 3) student responses scored 84% (“Very Good”) in the small-scale trial and 87% (“Very Good”) in the large-scale trial. Therefore, the islamic content based english teaching material developed in this study is suitable as a learning model to support speaking skill among seventh grade students.

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ThesisOpen AccessMetadata saja

DESIGNING THE ENGLISH SPEAKING COMPLEMENTARY MATERIALS FOR TENTH GRADE STUDENTS OF SMAS FRATER DON BOSCO TARAKAN

2024•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Based on the results of the analysis of students’ needs in English, especially in speaking skills, it needs a complementary material to support the students in learning English. This study aims to develop the additional learning media for grade X students at SMAS Frater Don Bosco Tarakan to help the students to improve the speaking skills in English. The product is designed in the form of a learning textbook that is designed with materials that suit the needs of students and their daily activities. This research was a Research and Development that used the ADDIE model which consists of five stages (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation;. This research and development instrument used the students needs questionnaire, interview with teachers, media experts validation questionnaires (design), linguist validation questionnaire, and media practicality test questionnaire, materials, and students response questionnaires. Validation was carried out by media expert (design), linguist and materials experts, and English learning practitioners, namely English teacher at SMAS Frater Don Bosco Tarakan. The media developed was piloted to 20 students in class X of SMAS Frater Don Bosco Tarakan. The results of the study showed that the feasibility level of the Speaking Supplement book product as an additional learning media to improve speaking skills based on assessment: (1) Validation by media experts (design) obtained a total score of 105 which it presented received a score of 93.75% with the qualification of “Very Feasible”; (2) Linguist and material expert obtained a total score of 75 with a percentage of 89.28% qualified as “Very Feasible”; (3) English learning practitioner obtained a total score of 49 with the percentage score of 87.5% and get a “Very Practical” qualification;. The students responses to this media after the trial show a good response with a percentage of 90.83% of the total score obtained. Therefore, this Speaking Complementary textbook media is appropriate to be used as an additional English learning material to help students improve their speaking skills.

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ThesisOpen AccessMetadata saja

Designing English Writing Worksheet Using Genre-Based Approach for Tenth-Graders at SMAN 1 Tarakan

2024•

This study aimed to design English worksheets focused on writing skills using a text-based approach at SMAN 1 Tarakan. The research design employed was Research and Development (R&D) using the ADDIE Model. There are five development stages of development, namely (1) Analysis, (2) Design, (3) Development, (4) Implementation, and (5) Evaluation. The research instruments utilized included questionnaires, interviews, validation sheets, and observation sheets. The research findings indicated that: 1) Design and Layout Validation received a total score of 48.00 with a percentage of 92%, categorized as highly appropriate. 2) Material and Content Expert Validation received a total score of 33.00 with a percentage of 82.5%, categorized as appropriate. 3) Language Expert Validation received a total score of 35.00 with a percentage of 87.5%, categorized as very appropriate. 4) The practicality questionnaire results received a total score of 30.00 with a percentage of 93%, categorized as very practical. The students’ responses to the worksheet after testing showed a positive response with a percentage of over 85% for each indicator. Therefore, the text-based English writing worksheet for grade X students are applicable as an English learning medium in high schools.

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ThesisOpen AccessMetadata saja

DESIGNING READING E-WORKSHEET BASED ON ISLAMIC VALUES FOR THE TENTH GRADERS OF SMA MUHAMMADIYAH BOARDING SCHOOL TARAKAN

2023•Skripsi, Thesis, Disertasi, dan Tugas Akhir

The researcher aims to develop Islamic values-based electronic reading worksheets using Wizer.me and WordPress for SMA Muhammadiyah Boarding School Tarakan grade X students. The researcher used a research and development model. This research and development procedure adopted the ADDIE model developed by Dick and Carry, including Analyzing, Designing, Developing, Implementing, and Evaluating. The instruments of this research and development were interview guidelines, a student needs questionnaire, a media validation sheet, a content validation sheet, a product practicality test questionnaire, a student response questionnaire, and an observation sheet. Media experts and content experts carried out validation. The tenth grade English teacher of SMA Muhammadiyah Boarding School Tarakan conducted the product practicality test. The electronic product has been trialed on two scales: small-scale and large-scale. The feasibility level of the Islamic values-based electronic reading worksheet has been assessed based on the assessment of: 1) Media experts obtained a score of 90.25% in the category “Very Feasible”, 2) Content experts obtained a score of 89.06% with the category “Very Feasible”. The results of implementation of Islamic values-based electronic reading worksheets have been assessed based on assessments from:1) English teacher grade X obtained a score of 73% with the category “Good” in the small-scale trial and 89.25% with the category “Very Good” in the large-scale trial, 2) Grade X students obtained a score of 91.1% in the “Very Good” category in the small-scale trial and 94.61% in the “Very Good” category in the large-scale trial. Thus, this Islamic values-based electronic reading worksheet can be a model of English learning media to measure students’ reading comprehension skills.

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ThesisOpen AccessMetadata saja

Designing English Learning Website Based on Digital Literacy by using ADDIE Model for English Club Extracurricular at SDN 045 Binalatung Tarakan

2022•Skripsi, Thesis, Disertasi, dan Tugas Akhir

This study aims to design learning media for the English Club extracurricular at SDN 045 Binalatung Tarakan using website WordPress. The research design was Research and Development (R&D) using EDDIE model. It consists of five stages (1) Analysis; (2) Design; (3) Development; (4) Implementation; and (5) Evaluation. The research instruments were questionnaires, interview, material expert validation questionnaire, media expert questionnaire (design), linguist validation questionnaire, media practicality test questionnaire, and student response questionnaire. The result of the study indicated that: 1) Expert validation obtained a total score of 34.00 which if presented as a percentage gets a score of 85% with the qualification “Eligible”; 2) Media experts obtained a total score of 57.00 with a percentage of 89.06% qualified as “Very Eligible”; 3) Linguist obtained a total score if 34.00 which if presented as a percentage, received a score of 85% with the qualification “Eligible”; and 4) Practitioner of learning English obtained a total score of 50.00 which if presented as a percentage, got a score of 83.33% with the qualification “Very Practical”. The student’s responses to this media after the trial was carried out on average showed a positive response with a percentage of 80% for each indicator. Thus, this Digital Literacy-based English Learning Website is appropriate to be used as medium for learning English in English Club extracurricular activities in Elementary Schools.

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