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Subjek: PELATARIR
DaftarKartu
ThesisOpen AccessMetadata saja

Pengembangan Permainan Ular Tangga Terhadap Perencanaan Karir (PELATARIR) Siswa SMP Negeri 9 Tarakan

2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir

This study was motivated by the need for enganing and interactive media to support guidance and counseling services in the career domain, particularly in helping students identify their personal potential and plan their future careers. This study aims to determine the feasibility of the Career Planning Snakes and Ladders Game (PELATARIR) as a supporting medium for group guidance services in the career domain. The study employs a Research and Development (R&D) method using the Borg and Gall devolpment model, modified into five stages: potential and problems, information gathering, product design, design validation, and design revision. Product validation was conducted a validation questionnaire with a four-point Likert scale and analyzed using quantitative and qualitative descriptive methods to determine the feasibility level of the product. The findings indicate that the subject matter expert, categorized a feasibility percentage of 79.69% from the subject matter expert, categorized as feasible; 90.63% from the media expert, categorized as very feasible; and 80% from the language expert, categorized as feasible. The PELATARIR media incorporates content covering the identification of interests and talents, options for further education, various types of professions, and career planning steps. The media is also equipped with challenge cards, reward cards, and a user guide for guidance and counseling teachers. Based on these validation results, the Career Planning Snakes and Ladders Game (PELATARIR) is declared feasible for use as a supporting medium in group guidance services in the career domain.

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