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2 hasil
Subjek: flashcard media
DaftarKartu
ThesisOpen AccessMetadata saja

DEVELOPING AUGMENTED REALITY-BASED FLASHCARDS FOR VOCABULARY LEARNING OF FIFTH GRADERS OF SDN 010 TARAKAN

2026•Skripsi, Thesis, Disertasi, dan Tugas Akhir

English learning media in elementary schools plays an important role in supporting the English language teaching process for young learners. This research aimed to develop augmented reality-based flashcards for vocabulary learning for fifth-grade students at SDN 010 Tarakan. This was a research and development study using the 4D model, consisting of the Define, Design, Develop, and Disseminate stages. The research instruments used included student needs questionnaires, interview guides for teachers, expert validation questionnaires for content and media, media usability questionnaires, and student response questionnaires. The results of the needs analysis questionnaire and interviews with teachers indicated that vocabulary learning media were highly needed by students in their English language learning. The designed product consisted of flashcards featuring vocabulary related to parts of the body, hobbies, and things in school, in accordance with the students' needs. The developed media were then validated in terms of content and media before being pilot-tested on 12 fifth-grade students at SDN 010 Tarakan. The research results revealed that the level of suitability and practicality of the media, based on the following assessments, were as follows: 1) validation by a media expert yielded a score of 93.7%, classified as “highly applicable”; 2) validation by a content expert yielded a score of 96.3%, classified as “highly applicable”; 3) 97.1% of English language teaching practitioners rated the material as “highly practical.” Student responses to this learning material following the pilot test were positive, with a score of 91% of the total possible score. Accordingly, it can be concluded that the development of augmented reality-based flashcard learning materials for fifth-grade students at SDN 010 Tarakan was deemed highly feasible and highly practical for use. Keywords: Augmented Reality, flashcard media, vocabulary learning, 4D model, elementary school

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ThesisOpen AccessMetadata saja

PENGARUH FLASHCARDS TERHADAP PENGUASAAN KOSA KATA SISWA KELAS TUJUH SMPN 5 TANJUNG PALAS TIMUR

2023•Skripsi, Thesis, Disertasi, dan Tugas Akhir

This research aimed to determine whether there was a difference in vocabulary mastery between the students who were taught using flashcard media and those who were taught using word lists in the seventh grade of SMPN 5 Tanjung Palas Timur. Employing a quasi-experimental research design with a non-equivalent control design, the research sought to determine variations in vocabulary mastery between the experimental group (7A class) exposed to flashcard media and the control group (7B class) taught using word lists. The subjects were selected through a purposive sampling technique. The analysis utilized the Independent Sample T-test for hypothesis testing, revealing a significant difference in vocabulary mastery. The t-test result (2.307) surpassed the critical t-table value (2.028), leading to the acceptance of the alternative hypothesis and rejection of the null hypothesis. The alternative hypothesis posited a significant enhancement in vocabulary mastery among students who were exposed to flashcard media compared to those who were taught with word lists in the seventh grade of SMPN 5 Tanjung Palas Timur.

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