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Penulis: RAHMAT SYAHYUDI
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BookOpen AccessMetadata saja

PENGEMBANGAN PUZZLE SEBAGAI LAYANAN INFORMASI SISWA DI SDN 019 KOTA TARAKAN

2025•

Career guidance assists students in adapting to and understanding the world of work, choosing occupations, and planning their careers. Information services most effectively provide appropriate knowledge and understanding about careers. The delivery of information services to students will be more effective if conveyed through suitable media. Puzzles are identified as an appropriate medium to support the provision of career information services to students. This study employs a Research and Development (R&D) approach, utilizing the ADDIE model, which progresses through the stages of Analysis, Design, Development, Implementation, and Evaluation. The primary objective of this research is to test the feasibility of developing puzzles as a career information service medium for students at SDN 019 Tarakan City. The study involved a small group test with 9 student respondents and 1 teacher who acted as an evaluator to assess the feasibility of the puzzle medium. Based on the validation results, the media validation yielded 86%, categorized as "very high" or "very feasible." Material validation results showed a percentage of 95%, also categorized as "very high" or "very feasible." Furthermore, the small group test with 9 respondents yielded a percentage of 95%, categorized as "very high" or "very feasible," and the product user response from the teacher obtained a rate of 96%, also categorized as "very high" or "very feasible." Thus, the developed puzzle medium meets the feasibility criteria for use at SDN 019 Tarakan City

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ThesisOpen AccessMetadata saja

PENGEMBANGAN PUZZLE SEBAGAI MEDIA LAYANAN INFORMASI KARIR SISWA DI SDN 019 KOTA TARAKAN

2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Career guidance assists students in adapting to and understanding the world of work, choosing occupations, and planning their careers. Information services most effectively provide appropriate knowledge and understanding about careers. The delivery of information services to students will be more effective if conveyed through suitable media. Puzzles are identified as an appropriate medium to support the provision of career information services to students. This study employs a Research and Development (R&D) approach, utilizing the ADDIE model, which progresses through the stages of Analysis, Design, Development, Implementation, and Evaluation. The primary objective of this research is to test the feasibility of developing puzzles as a career information service medium for students at SDN 019 Tarakan City. The study involved a small group test with 9 student respondents and 1 teacher who acted as an evaluator to assess the feasibility of the puzzle medium. Based on the validation results, the media validation yielded 86%, categorized as "very high" or "very feasible." Material validation results showed a percentage of 95%, also categorized as "very high" or "very feasible." Furthermore, the small group test with 9 respondents yielded a percentage of 95%, categorized as "very high" or "very feasible," and the product user response from the teacher obtained a rate of 96%, also categorized as "very high" or "very feasible." Thus, the developed puzzle medium meets the feasibility criteria for use at SDN 019 Tarakan City

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