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Subjek: Keywords: Classroom Action Research
DaftarKartu
ThesisOpen AccessMetadata saja

WORD CHAIN GAME AS A LEARNING MEDIA TO IMPROVE VOCABULARY MASTERY AT THE EIGHT GRADE STUDENTS OF SMP NEGERI 7 TARAKAN

2025•Skripsi, Thesis, Disertasi, dan Tugas Akhir

Penelitian ini bertujuan untuk meningkatkan penguasaan kosakata siswa melalui permainan Word Chain sebagai media pembelajaran dan juga untuk mengetahui tanggapan siswa terhadap penggunaan permainan word chain didalam kelas. Metode penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Subjek penelitian ini adalah siswa kelas VIII-9 SMP Negeri 7 Tarakan, dengan jumlah 31 Siswa. Terdapat dua siklus dalam penelitian ini, dan setiap siklus terdiri dari tiga kali pertemuan yang meliputi perencanaan, tindakan, observasi dan refleksi. Pada siklus pertama terdapat 15 siswa yang berhasil mencapai kriteria ketuntasan (KKTP) dengan nilai persentase 48%, sedangkan 16 siswa dengan persentase 52% belum mencapai kriteria ketuntasan (KKTP). Pada siklus kedua, terdapat 27 siswa yang mencapai kriteria kesuksesan (KKTP) dengan persentase 87% dan 4 siswa lainnya tidak mencapai kriteria kesuksesan (KKTP) dengan persentase 13%. Selain itu, observasi terhadap guru dan siswa juga mengalami peningkatan, yang menunjukkan tanggapan siswa terhadap permainan Word Chain. Siklus pertama, lembar observasi siswa mendapatkan score tinggi dipertemuan ketiga pada persentase 74% dengan kategori cukup dan siklus kedua dengan perkembangan yang sangat baik, mendapatkan nilai persentase 91% dengan kategori sangat baik. Disimpulkan bahwa penggunaan media pembelajaran permainan Word Chain dapat meningkatkan penguasaan kosakata siswa di kelas VIII-9 SMP Negeri 7 Tarakan. This study aimed to improve students' vocabulary mastery through the Word Chain game as a learning media and to know the students' responses to the use of the word chain game in the classroom. The research method used was Classroom Action Research (CAR), involving 31 eighth-grade students from VIII-9 at SMP Negeri 7 Tarakan. There were two cycles in this study, and each cycle consisted of three meetings that included stages of planning, action, observation, and reflection. In the first cycle, 15 students successfully achieved the mastery criteria of learning objective with a percentage of 48%, while 16 students with a percentage of 52% did not achieve the mastery criteria. In the second cycle, the number of students meeting the criteria increased significantly to 27 students (87%), with only 4 students (13%) still below the expected standard. Observational data also indicated improvement in classroom engagement. Student observation scores rose from 74% in the “fair” category during the final meeting of the first cycle to 91% in the “very good” category in the second cycle. It was concluded that the use of the Word Chain game as a learning medium could enhance students’ vocabulary mastery in Grade VIII-9 at SMP Negeri 7 Tarakan.

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ThesisOpen AccessMetadata saja

USING MESSAGE, OBSERVATION, TEXT, IMPLEMENTATION (MOTI) TO IMPROVE STUDENTS SPEAKING PERFORMANCE FOR THE TENTH GRADE OF SMA NEGERI 1 TARAKAN

2024•

This study aims to improve students' speaking performance using the MOTI (Message, Observation, Text, Implementation) method. This research was conducted at SMA Negeri 1 Tarakan as the research subject. The subjects of this study were 36 students from class X-A at SMA Negeri 1 Tarakan. The research method was Classroom Action Research (CAR). The design of classroom action research used in this study was collaborative classroom research, namely working with English teachers as collaborators in the classroom. This classroom action research used the Kemmis and Me Taggart model, which is carried out in two cycles where each cycle consists of stages (Planning) planning, (Acting) Action, (observing) observation and (Reflecting) reflection. The research instruments were an open Observation) observation sheet and oral test (a speaking test). The results showed that using the MOTI model improves students' speaking ability. The students' speaking test results indicated that 59% reached KKTP (Criteria for Achieving Learning Objectives), and the second cycle showed 72%. Thus, the success criteria had been achieved. The results of the observation sheet for teacher and student activities also have reached the criterion of success.

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