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ThesisOpen AccessTerbit 2026Versi 1

THE EFFECT OF USING GUESSING GAME ON STUDENTS’ VOCABULARY ACHIEVEMENT AT SEVENTH GRADERS OF SMP MUHAMMADIYAH 2 TARAKAN

Skripsi, Thesis, Disertasi, dan Tugas Akhir•PENDIDIKAN BAHASA INGGRIS•1 dilihat · 0 unduhan

Abstrak

The purpose of the research was to determine the effect of using the guessing game on the students' vocabularies achievement at seventh-graders in class VII B of SMP Muhammadiyah 2 Tarakan. The research design was a one group pretest-posttest design. The research was conducted at seventh-grade students in class VII B of SMP Muhammadiyah 2 Tarakan, with a total of 22 students. The research data were collected using a written test. The data were analyzed using SPSS 23 software. The results of the research showed that there was a significant increase in student scores of 15.68%, with an average pre-test score of 36.82 and a post-test score of 52.50. Based on data analysis, the alternative hypothesis (Ha) was accepted. This means that the use of the guessing game had a significant effect on the students' vocabularies achievement at seventh-graders in class VII B of SMP Muhammadiyah 2 Tarakan.

Kata kunci

Guessing Game, Students' Vocabulary Achievement

Informasi bibliografis

Versi dan riwayat publik

  1. Versi 1THE EFFECT OF USING GUESSING GAME ON STUDENTS’ VOCABULARY ACHIEVEMENT AT SEVENTH GRADERS OF SMP MUHAMMADIYAH 2 TARAKAN2026 · oai:ais:skripsi:8378

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