Abstrak
DEVELOPING A COMPUTER-BASED LOGMATH ADVENTURE AS A MEDIUM OF LEARNING MATHEMATICS FOR TENTH GRADE STUDENTS AT SMA MUHAMMADIYAH TARAKAN Abstract This research and development study was conducted in tenth grade students of SMA Muhammadiyah Tarakan. The purpose of this study was to develop a computer-based Logmath Adventure application that was appropriate as a medium for mathematics learning on Logarithmic lesson in in tenth grade students of SMA Muhammadiyah Tarakan. The Four-D Thiagarajan discovery was the model adopted in this study that consisted of 4 stages, namely Define, Design, Development and Disseminate. Product evaluation was carried out in 4 stages, namely (l) validation by experts on content or material, media, and learning design, (2) initial field trials with 6 students, (3) main field trials with 30 students, and (4) operational field trials with 40 students. The score of validation analysis from the material experts was 38 (excellent category), from the media experts was 32 (good category) and score 57 (excellent category) was given for accuracy, updated and clarity. While the field trial results showed that application of the computer-based Logmath Adventure met the requirements of easy to operate, easy to learn its contents and had an attractive appearance. So, the computer-based Logmath Adventure that was developed was feasible for use as learning media for the tenth grade students of SMA Muhammadiyah Tarakan.