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BookOpen AccessTerbit 2023Versi 1

Perancangan Video Animasi Bahasa Inggris Menggunakan Quipper Platform Untuk Siswa Kelas Sembilan SMPN 4 Tarakan

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Abstrak

Designing English Animated Video Using Quipper Platform For The Ninth-Grade Students Of SMP Negeri 4 Tarakan The objectives of this research were (1) to describe the students' needs to use the guipper app with an animated video for ninth graders, (2) to design an animated video with the Powtoon app, and (3) to develop an animated video. (4) video implementation, and (5) evaluating animated videos. The type of research was Research & Development with the ADDIE research model. The research method was a mixed method for obtaining gualitative and guantitative data. This research subject was all of the ninth-grade students of SMPN 4 Tarakan. The research result showed that : (1) students needed a medium of video animation to understand material learning, (2) video animation was designed by including procedure text, and language features, namely: simple present tense, imperative sentence, action verb, and temporal sentence, (3) validity results from media experts indicated that 864 of the categories were very practical, (4) the implementation of this shows that 180 pupils complete tasks with an average score of 886, (5) evaluation results add to the content of animated videos including viewing, sound, backgrounds, color, and pronunciation in the media. This animated video makes it easier to learn and educates students to understand the material.

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Versi dan riwayat publik

  1. Versi 1Perancangan Video Animasi Bahasa Inggris Menggunakan Quipper Platform Untuk Siswa Kelas Sembilan SMPN 4 Tarakan2023 · oai:ais:library-item:28041